Monthly Performance – Aug 2026
USD-normalized management view · MTD through 29 Aug 2026
Operator FX Rates

Executive Overview

Monthly Performance – Aug 2026 · MTD through 29 Aug · 30–31 Aug pending

Daily Turnover & House GGR (USD)

Management Insights

Monthly Executive Highlights

MTD management review: portfolio-level observations below compare 1–7 Aug with 23–29 Aug. They remain fixed when dashboard filters are used so management always retains the monthly context.
VND2 – acquisition is scaling exponentially, but wallet depth remains small. Active players rose from 19 to 3,711 (+19,431.6%), while weekly turnover rose from $450.34 to $229,561 (+50,874.9%). Latest average bet is only $10.95, with 5.7 bets/player and $61.86 turnover/player. This suggests the next growth lever is repeat activity and retention, not simply raising average stake. WGVND supplies 99.4% of VND2 turnover.
CNY – active-player growth is much faster than monetisation. Active players increased from 28 to 4,582 (+16,264.3%), but average bet fell from $51.05 to $22.80 and turnover/player fell from $616.23 to $258.11. MTD CNY turnover is $2,184,051 with $-14,664 House GGR (-0.7% margin). The data is consistent with a large influx of lower-value/newly activated players. WGCNY contributes 99.8% of CNY turnover.
USD – the issue is concentration and merchant mix more than acquisition. USD MTD turnover is $10,039,310, House GGR $336,667 and margin 3.4%. WGA130 contributes 49.7% of USD turnover but only 1.6% margin, while WGASIA contributes 36.1% at 4.2% margin. In the latest seven days, WGA130 alone contributed 59.2% of USD turnover, showing that recent USD growth is heavily merchant-driven.
Key monthly message: the markets are at different stages. VND2 = acquire → retain → increase frequency; CNY = acquire → improve player quality/value; USD = protect volume → diversify merchant/player concentration → improve sustainable hold quality.

Management Action Plan

1. VND2 – convert acquisition into repeat turnover. Track 7-day returning-player rate, bets/player and turnover/player by merchant. With latest average bet around $10.95, improving bet/session frequency should create more sustainable turnover than pushing stake size. Prioritise onboarding, reactivation and repeat-play journeys for WGVND cohorts.
2. CNY – stop measuring success by active-player count alone. Introduce cohorts by merchant × turnover/player × average bet. Separate low-value acquisition from emerging VIP/high-value players. Commercial support should move toward sources that improve turnover/player, not merely registrations or actives.
3. USD – manage WGA130 as a key-account concentration. It represents nearly half of MTD USD turnover. Protect the relationship, but review its top-player concentration and profitability weekly. In parallel, grow WGASIA/WGA504/WGA3316 so the portfolio is less dependent on one merchant.
4. Merchant incentives – pay for quality, not volume only. Merchant scorecards should combine Turnover, active players, turnover/player, retention, GGR contribution and top-player concentration. A merchant generating many low-value actives should not receive the same commercial priority as one creating durable turnover.
5. Weekly operating review. For each market, track: Active Players → Bets/Player → Avg Bet → Turnover/Player → Turnover → GGR/Margin. This funnel shows exactly whether the constraint is acquisition, frequency, wallet depth or hold.

Market Growth Diagnostic · First 7D vs Latest 7D

MarketActive PlayersTurnoverAvg BetBets / PlayerTurnover / Player
VND219 → 3,711
+19,431.6%
$450.34 → $229,561
+50,874.9%
$9.58 → $10.95
+14.2%
2.5 → 5.7$23.70 → $61.86
+161.0%
CNY28 → 4,582
+16,264.3%
$17,255 → $1,182,660
+6,754.2%
$51.05 → $22.80
-55.3%
12.1 → 11.3$616.23 → $258.11
-58.1%
USD265 → 482
+81.9%
$1,491,332 → $3,075,794
+106.2%
$141.04 → $179.06
+27.0%
39.9 → 35.6$5,628 → $6,381
+13.4%

USD Merchant Drivers · MTD through 29 Aug

MerchantTurnoverUSD SharePlayersTurnover / PlayerHouse GGRMargin
WGA130$4,991,79649.7%244$20,458$82,1251.6%
WGASIA$3,619,35536.1%983$3,682$153,7304.2%
WGA504$660,6226.6%70$9,437$47,8777.2%
WGA1635$295,5942.9%119$2,484$7,1952.4%
WGA3316$293,6882.9%84$3,496$32,53511.1%

Market Contribution

Vendor Contribution

Daily Performance

Growth trajectory, margin stability and operating velocity

Daily Turnover USD

Daily Margin %

Daily Detail

Market / Currency Performance

All portfolio totals are USD-normalized; local currencies are never summed directly

Turnover USD by Market

Margin % by Market

Vendor Performance

Platform field = rented table provider / vendor

Vendor Turnover USD

Vendor Detail

Merchant Intelligence

Source: Player Summary · Merchant = player acquisition / agent source

Merchant Turnover Contribution

Merchant Player Value

Merchant Management Insights

Merchant segmentation is a management heuristic: Strategic = high scale + strong player value; Scale Opportunity = strong turnover/player but smaller current scale; Volume = many players with lower value/player; Concentration Risk = material turnover heavily dependent on a small number of players. It is intended for commercial prioritisation, not as a compliance or fraud classification.

Player Intelligence

Player Summary enriched with Merchant · financial values normalized to USD

Top Players by Turnover USD

Player Concentration

Table Efficiency

Shoe-level operating efficiency · provider-specific benchmarking · period shown as HH:MM

Source: Game Round Breakdown, 1–29 Aug 2026. Start/End date and Vendor filters apply. Currency, Player and Game Type filters do not change shoe efficiency because the shoe report is operational, not player-currency level. Provider benchmarks are calculated separately for 0857 and Betrnk.

Operational Speed · Rounds / Hour

Commercial Productivity · Turnover / Hour

Efficiency Insights

Provider Benchmark

Table Efficiency Ranking

Each row is one table, aggregated across the whole selected date range (default: 1–29 Aug). For a day-by-day breakdown per table, see Daily Table Activity below.

Daily Table Activity

One row per table per day: shoes completed, rounds dealt, average shoe period, and the first round-start / last round-end seen that day for that table. Respects the Start/End Date, Vendor and Table filters above.

Shoe Detail

Period = Round End − Round Start, displayed as HH:MM. Latest 100 shoes shown.

Bet Type Performance

Main bet vs side-bet economics · currency preference · GGR contribution

Source: Table Bet-Type Breakdown, aggregated for 1–29 Aug 2026. Currency and Vendor filters apply. The source is period-aggregated, so changing Start/End Date does not change this section. Side Bet = Category Sub + Others.

Turnover by Bet Type

House GGR by Bet Type

Management Insights

Currency Side-Bet Propensity

Bet Type Economics

Player Risk / Anomaly View

Analytical review flags only — not fraud conclusions

Currency Rates

Operator-defined August 2026 management FX rates

VND2 and IDR2 are 1:1000 report currencies. VND2 × 1,000 → VND; IDR2 × 1,000 → IDR before native-currency interpretation. USD conversions below use the operator rates supplied in the management screenshot.

Methodology & Data Quality

Definitions, scope and calculation logic

Turnover

Turnover = Total Bet

House GGR

House GGR = - Player Win/Loss. Positive = casino won; negative = player won.

House Margin

House Margin = House GGR ÷ Turnover
Reporting status: August 2026 month-to-date performance using data through 29 Aug 2026. The month is not yet complete; 30–31 Aug will be added when available.
Management Insight denominator: Currency, vendor, player and game-type contribution percentages are measured against the whole portfolio for the selected date range. KPI cards and charts continue to follow all active filters. Merchant Intelligence is sourced from Player Summary because Merchant is not present in Game Round data.
Cross-report reconciliation: Game Round and Player Summary are independently generated reports. Across 1–29 Aug they reconcile very closely but are not perfectly identical; small source-report differences are retained rather than forced to match. Executive/Market/Vendor views use Game Round as the transaction source. Merchant and Player Intelligence use Player Summary.

Dataset Scope

Dashboard scope: commercial performance only. Table productivity/efficiency analysis has been intentionally removed and will be handled in a separate operational dashboard using table-level daily round benchmarks.
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